PS4 and Nintendo Switch versions are expected to follow later this summer.
PC system requirements have not yet been announced. Currently, Steam has a 15-percent-off pre-order promotion for $29.74. Most of Othercide’s art direction looks very unique. It was created by Alexandre Chaudret, Othercide art director, who drew inspiration from his own childhood, from being sick for a long time with a rare disease. Othercide will launch for PC and Xbox One on July 28th. We also get some insight into the creation of the Child, the game’s main antagonist. Some are age restricted due to the nature of the game. There are various videos on the site’s developer blog and YouTube. The folks over at DSOG have also taken note, as Othercide gravitated to being a turn-based strategy game during development. Return with lost powers to face a new nightmare Endless combat possibilities with the Dynamic Timeline System.Outsmart nightmarish creatures in a spectacular Tactical RPG.Fight in epic boss battles against the sources of Suffering – dread creatures pulled from the worst of Humanity’s crimes against itself. Enter a brutal world under assault from terrifying creatures from another dimension, hold back the tide with limited resources, and endure brutal conditions in a visually stunning world.Ĭombat is an intricate dance of spectacular actions and counters: plan ahead of time and set up impressive chains of abilities to outsmart the enemy. It surprised me to discover it, but it turns out I do.Othercide is a horror-themed turn-based strategy game where the lore and game mechanics are tightly intertwined to deliver a twisted, dark, and challenging experience. Whether Othercide is for you will depend on whether you have the patience for a roguelike where you can spend a good eight hours feeling like you're making no progress whatsoever, before suddenly breaking through. When I was failing to beat that first boss I had a far lower opinion of it, but when I finally made that breakthrough I got a great sense of accomplishment, as well as Remembrances that let me skip that boss and start my Daughters at a higher level, avoiding the grind that had tormented me entirely. It is very easy to come up short against a boss several times and feel like you're doing a lot of busywork for very little progress.
It seems like a lot to keep track of, but it's all fairly intuitive once you get the hang of it, and there's a clever Chess-like quality in figuring out how to save a unit from impending doom. She's effectively skipped one of her turns to do more right now. But as she's used up more, she has to wait a whole 100 ticks.
If I'd only spent 50 action points, Melody would be able to go again in 50 ticks. Unfortunately that doesn't do as much damage, so I have to attack several times. Melody could use her own delayed attack, Imbued Blade, which would kill the Therapist in one hit, but that wouldn't fire until step 50, so instead I go for a simpler attack that works immediately. So instead I move up Melody, a Blademaster (melee DPS class), who goes at 25.
If Douce had a turn before 30, she could simply move out of range, but she doesn't go until 50. Let's draw an example: one of my Daughters, Douce, has been targeted by an enemy Curse Therapist with a delayed attack called Massive Shot, which will fire at initiative 30. You aren't going to get attached to your soldiers here, especially given the lack of real cosmetic customisation, instead you are going to see your Daughters as a resource to be gently fed into the meat grinder of the forever war. This means that any slip up, any damage taken will sooner or later result in the loss of a star performer. Even worse, some of your most powerful abilities spend health to activate.
The only way for one of your Daughters to recover health is to sacrifice a Daughter of equal or higher level. Take healing, for example: there isn't any. Every system in the game is leveraged towards this feeling of hopelessness. The doom and gloom atmosphere isn't just confined to the striking black and white visuals however, Othercide really commits to the bit. It doesn't really need to define its terms-what matters is atmosphere, and this game is dripping with it. It's not a style of writing I'm usually a fan of, but big and abstract suits Othercide very well.
Other extremely capitalised nouns also feature heavily. You are The Mother, some sort of eldritch being fighting against Suffering, with a capital S, to protect The Child, using resurrected soldiers called The Daughters.